Digital Design Manifesto
Have Fun
Make what you want to make. Make what you want to see/play/interact with. Design for yourself as much as your audience. Be excited about what you are doing, have fun, design based around what you like or what you are passionate about. This will come through in your work, and even if not everyone enjoys the final product, there will be someone the either does enjoy it, or at least the process you went through to make it.
Don’t be afraid to take risks
Don’t be scared to innovate and try something new. Stand out. Experiment with different software, mechanic, art styles or methods of creating. Experimenting with new software and techniques can help push your designs further.
Iterate
Take the simplest idea for you have, then design and make it. iterate and build upon it, or make something new! Even if the project doesn’t end up working out, the skills you learn from simply making a range of small pieces will greatly help you with future projects. Iteration will help you identify problems with your design early on in the process, which will make the entire process more effective.
Be critical
Find holes and gaps in your designs, and find ways to fix them or work around them. A bug, glitch or mistake can end up being a feature, and can take your project in a new exciting direction.
Be open to feedback
Feedback is important. Take what your audience has said on board. If the people playing your game or watching you short film say something doesn’t work or feel right, take what they have said try to rethink how you have done things, and find a way to improve their experience, which will improve the overall quality of the final piece.
References
AndersRamsay.com. (n.d.). Retrieved September 29, 2014, from http://www.andersramsay.com/2009/03/01/three-reasons-to-start-designing-iteratively/
Become A Better Designer Through Critical Thinking - Vanseo Design. (n.d.). Retrieved September 30, 2014, from http://www.vanseodesign.com/web-design/critical-thinking/